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pjenness's avatar
pjenness
Rising Star
9 years ago

Center Eye anchor height , not matching profile ??

Hi

Im using the OVR controller basically, with floor height set. Im noticing the OVR manager does not seem to be setting the height value correctly.

For example

I use the oculus setup tool and enter my accurate measured eye height (1.64m) standing.

I then run unity with the OVR controller and the center eye anchor goes to about 1.8-1.9m.
This is with and without using profile data.  If I lie in the setup and say 2m,  the height in unity goes to 2.3m

Also..using







(OVRManager.profile.eyeHeight
)  always seems to give me 1.675  no matter what the setup info is. But even so, the anchor doesnt use that value.

Is there a reason why the anchor values in unity are not obeying the setup settings?

And is there a way to override the anchors initial pose on staart, since it is getting it wrong.
I presume in the UpdateAnchor function it is calculating the position incorrectly? Other than just slapping an offset on the top group transform manually.

I feel like the eye anchor should be respecting the profile information?

Is anyone else getting this issue?

Cheers

-P







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