Forum Discussion
pjenness
9 years agoRising Star
Center Eye anchor height , not matching profile ??
Hi Im using the OVR controller basically, with floor height set. Im noticing the OVR manager does not seem to be setting the height value correctly. For example I use the oculus setup tool an...
vrdaveb
9 years agoOculus Staff
> Can you also do the same, just to make sure it is working as expected. for someone.
Sure thing. It worked for me. Here is the scene I used.
> What is the down side of "eyeLevel" setting as opposed to floor level?
If you use eye level, then the virtual floor (y=0) may not line up perfectly with the actual floor. What eye level does is set y=0 to your eyes' height when the camera spawns. Eye level may be the best option for your use case.
> If I could extract the 1.64 info from playerProfile
Partly for privacy reasons, we don't compute or store the player's eye height anywhere after sensor setup. You would have to do this in the app.
Sure thing. It worked for me. Here is the scene I used.
> What is the down side of "eyeLevel" setting as opposed to floor level?
If you use eye level, then the virtual floor (y=0) may not line up perfectly with the actual floor. What eye level does is set y=0 to your eyes' height when the camera spawns. Eye level may be the best option for your use case.
> If I could extract the 1.64 info from playerProfile
Partly for privacy reasons, we don't compute or store the player's eye height anywhere after sensor setup. You would have to do this in the app.
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