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Chaoss's avatar
Chaoss
Expert Protege
12 years ago

Chaoss's Unity 4 Pro SDK 0.2.4 FOV fix (black borders gone!)

So the new version of the Oculus Rift SDK has been released, head tracking feels much better and cleaner even when moving your head slowly... but wait! what is this?!



All that black wasted space! it hasn't been fixed! it might not look all that much in the picture, but I can see the black space at the edges as black bars either side of my view and annoys the hell out of me, it just doesn't feel right and it feels like I have blinders on.

Anyway after much tinkering around I've come up with a 'clean' fix. It did involve changing some values (the fov for example), but these values have NOT been manually hardcoded in. I've just simply 'added' to already existing values that get pulled from I don't know where so this should be compatible with future Rift hardware or none-standard setups.

I've done extensive testing in many different scenes and I can confirm that the scale, ipd and other settings are just as they were before and that there is no warping or other such issues.

This is how it looks now...



Much better and a much nicer field of view!

http://www.solidfiles.com/d/66ffd81af4/

Instructions are included in the .zip file :)

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