Forum Discussion
HappySlice
11 years agoHonored Guest
Charactercontroller/OVRCharactercontoller&rigid body/physics
I've been experimenting with hmd flight controls with an OVRcamerarig attached to a rigid body cylinder. Ideally I'd like the player to have basic fps controls and then be able to fly off of the groun...
vrdaveb
11 years agoOculus Staff
OVRPlayerController is just one example of comfortable locomotion in VR. There are other ways to do it. I would recommend writing your own script to fly around. You can skip OVRPlayerController and just add an OVRCameraRig to your new controller. Remember that acceleration and rotation can quickly make players uncomfortable. It's generally a good idea to move quickly between different velocities and orientations. Have a look at our Best Practices Guide for more: http://static.oculus.com/sdk-downloads/documents/Oculus_Best_Practices_Guide.pdf.
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