Forum Discussion
sh0v0r
9 years agoProtege
Clarification about OVRInputModule Copyright
We're using the code provided in the Gaze Input example project in our GearVR/Rift project.
Once we are done we are moving onto porting to PSVR and Vive.
Will we have to remove the code and re implement it, is it public domain?
It is a derivative of UGUI's InputModule but contains standard Copyright notices at the top of the source files.
Once we are done we are moving onto porting to PSVR and Vive.
Will we have to remove the code and re implement it, is it public domain?
It is a derivative of UGUI's InputModule but contains standard Copyright notices at the top of the source files.
3 Replies
Replies have been turned off for this discussion
- ConstellationAdventurerBump. I'd also like to know the status of making StandaloneInputModule public as noted in the blog post:
"unfortunately most of the core functionality in StandaloneInputModule is private rather than protected"
It seems like that required a lot of Unity code to get copied into
OVRInputModule which seems like it would have some bearing on the
copyright status. - cyberealityGrand ChampionRemoved confusing reply. See @vrdaveb response below.
- vrdavebOculus StaffNote that OVRInputModule is not distributed with the Utilities. It was shipped by our DevRel team here. However, the same license applies to it.
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