Forum Discussion
RhinoxDev
6 months agoExplorer
Colocation and Shared Spatial Anchors result in wrong frame of reference
Hello everyone! I'm developing a networked experience using Unity 6 with Netcode for Gameobjects and the MetaXR SDK. I am trying to get Shared Spatial Anchors working using Colocation so that the pl...
- 6 months ago
I have figured it out,
On the OVR manager I didn't request access to Scene.
For some reason this doesn't cause any errors to be thrown on the localization of the Spatial Anchors and makes it seem that there are no issues.Hope this helps someone in the future!
Some more info to help determine if this help is obsolete or not:
Meta XR SDK Version 77
Meta Quest 3/Meta Quest Pro
Unity 6000.0.26f1
RhinoxDev
6 months agoExplorer
I have figured it out,
On the OVR manager I didn't request access to Scene.
For some reason this doesn't cause any errors to be thrown on the localization of the Spatial Anchors and makes it seem that there are no issues.
Hope this helps someone in the future!
Some more info to help determine if this help is obsolete or not:
Meta XR SDK Version 77
Meta Quest 3/Meta Quest Pro
Unity 6000.0.26f1
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
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