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RhinoxDev's avatar
RhinoxDev
Explorer
6 months ago
Solved

Colocation and Shared Spatial Anchors result in wrong frame of reference

Hello everyone! I'm developing a networked experience using Unity 6 with Netcode for Gameobjects and the MetaXR SDK. I am trying to get Shared Spatial Anchors working using Colocation so that the pl...
  • RhinoxDev's avatar
    6 months ago

    I have figured it out,

    On the OVR manager I didn't request access to Scene.
    For some reason this doesn't cause any errors to be thrown on the localization of the Spatial Anchors and makes it seem that there are no issues.

    Hope this helps someone in the future!

    Some more info to help determine if this help is obsolete or not:
    Meta XR SDK Version 77
    Meta Quest 3/Meta Quest Pro
    Unity 6000.0.26f1