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ties_theunissen's avatar
ties_theunissen
Honored Guest
5 years ago

Compiling Oculus integration to WebGL

Hi, 
we're currenly working on a VR product and we want to build this also to WebGL and Windows (both Vr not included). In our assets we have the latest Oculus integration but on WebGL we get the error: 
How can we make a build to WebGL without deleting the full oculus integration? Ex. Build WebGL -> Exclude Assets/Oculus/*