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kutlaytunc's avatar
kutlaytunc
Expert Protege
7 months ago
Solved

Confusion About "Unity OpenXR" vs "Unity OpenXR: Meta" - Which Version Should I Use?

Hi everyone,

I'm using Unity 6 and a bit confused about the Unity OpenXR term mentioned in Meta's documentation. I’m not sure which version I should be using and would appreciate some guidance.

In Meta’s documentation, when they say Unity OpenXR, does it actually refer to Unity OpenXR: Meta? In Unity, Unity OpenXR appears as just OpenXR:

However, there’s also a separate Unity OpenXR: Meta option, and I’m unsure whether I should be using that. In the screenshot, I can see that the OpenXR version is 1.14.3. Does this mean the documentation is not referring to Unity OpenXR: Meta version?

This is really confusing! I’m trying to use the latest Meta XR All-in-One SDK for Quest 3/3s development. What should I do?

Thanks in advance for your help!

  • Anonymous's avatar
    Anonymous
    6 months ago

    Thanks for your patience! I had a chat with the team and we recommend Unity OpenXR: Meta for this. That one contains additional functionality to get the most out of Quest specifically, compared to the more basic functionality in Unity's pure OpenXR package. If you have more questions feel free to follow up here and I'll see what I can find!

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  • Anonymous's avatar
    Anonymous

    Thanks for your patience! I had a chat with the team and we recommend Unity OpenXR: Meta for this. That one contains additional functionality to get the most out of Quest specifically, compared to the more basic functionality in Unity's pure OpenXR package. If you have more questions feel free to follow up here and I'll see what I can find!