Forum Discussion
SadraMoghadam
1 year agoHonored Guest
Controller-Driven Hand (Capsense) v66 is broken.
I have been trying to implement Capsense or controller-driven hands for four days, but I have not been successful. Initially, I worked with version 65 of the Meta XR SDK, but nothing seemed to work d...
SadraMoghadam
1 year agoHonored Guest
Thank you for the solution. I have previously tried using OVRControllerHands on version 65, and now on version 66, but encountered a different problem. When I move the player, the hands remain stationary in one position. For example, if I move the player to position (-8, 0, 0), the hands will appear at position (8, 0, 0). Do you know the reason for this issue and how I can fix it? I have tried almost everything to resolve this problem but couldn't identify the source.
CafeSingularity
1 year agoProtege
In addition to this, modifying "FromOVRControllerHandDataSource" to reference a world-space pose instead of a local-space pose seems to ensure that all interactions with OVRControllerHands work correctly.
- giorgos.ganias1 year agoExplorer
What changed did you make in FromOVRControllerHandDataSource script to actually make it work?
- GHSmedia1 year agoExplorer
With ryan-at-melcher fix the visual hands are correctly placed, but all Interactors are still broken.
CafeSingularity what do you mean with "modifying "FromOVRControllerHandDataSource" to reference a world-space pose"?
Maybe change Config.TrackingToWorldTransformer.ToTrackingPose(pose) into Config.TrackingToWorldTransformer.ToWorldPose(pose)?
This doesn't seem to work. My HandGrabInteractor of Left/Right-ControllerHand are still positioned in wrong place.In addition, FromOVRControllerHandDataSource is flagged as "Deprecated" and Meta suggest to replace it with ControllerHandDataSource... but how to do that is a mistery!
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