Forum Discussion
SadraMoghadam
1 year agoHonored Guest
Controller-Driven Hand (Capsense) v66 is broken.
I have been trying to implement Capsense or controller-driven hands for four days, but I have not been successful. Initially, I worked with version 65 of the Meta XR SDK, but nothing seemed to work d...
TheDaddis
1 year agoStart Partner
I've been through this set of problems as well! I actually wanted the identical behaviour of the old Controller-Driven hands (pressing the grip closes the fist entirely - so things can be grabbed more easily).
In the end I updated to v71 of the Meta SDK, and copied over the missing FromOVRControllerHandDataSource.cs script from the previous SDK version I was using, and I was pleasantly surprised to see that it worked! I have fully unpacked the deprecated prefabs I was using, so hopefully it's future-proofed for a little while at least.
- TeAiris1 year agoHonored Guest
Hi, I'm using v71 also. I have controllerdrivenhands working for most things, but I have an issue with the scale of the hands. I'm using it in passthrough mode. When using hand tracking, my hands are matches to my real hands scale. But when using the controllers, the hands are tiny. Do you have any advice for this issue? Or a prefab you could share with you working hands?
Thanks!- TheDaddis1 year agoStart Partner
Sent you a pm. 🙂 Not sure why any scaling is going on, it could be worth combing through all the GameObjects in your rig and making sure a scalefactor hasn't crept in there.
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