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fleentrain89
11 years agoHonored Guest
Controller not recognized in GearVR app from Unity
I have the inputmanager.asset file from the Unity integration portion of the GearVR SDK, and am trying to use it in conjunction with the overplayercontroller.prefab.
I can get a stationary 360 view into the GearVR, but the app refuses to recognize my controller (moga power pro), so I cannot move around.
Following the instructions from here (viewtopic.php?f=67&t=18509), I attempted to remap the buttons without success.
Also, I installed the MOGA Unity plugin and modified the code as shown here, but still nothing.
https://www.youtube.com/watch?v=YryG2hoeLsI&feature=youtu.be
Default controls with Unity assets works fine in preview, but nothing from Oculus.
I know I must be missing something very simple, but I'm not sure what. Any help would be greatly appreciated!
Thank you for your time
I can get a stationary 360 view into the GearVR, but the app refuses to recognize my controller (moga power pro), so I cannot move around.
Following the instructions from here (viewtopic.php?f=67&t=18509), I attempted to remap the buttons without success.
Also, I installed the MOGA Unity plugin and modified the code as shown here, but still nothing.
https://www.youtube.com/watch?v=YryG2hoeLsI&feature=youtu.be
Default controls with Unity assets works fine in preview, but nothing from Oculus.
I know I must be missing something very simple, but I'm not sure what. Any help would be greatly appreciated!
Thank you for your time
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