Forum Discussion
TAIC_Dev
4 years agoExplorer
Controller Tracking not working when OVRCameraRig is moved
Hi folks, so I am working on an application for the Quest 2. We use the standard OVR prefabs as a base and have elaborated on their functionality. Until now everything is working fine but today I wa...
- ApprovedAnonymous4 years ago
You probably have the hand prefabs at the root of the scene with "Update Root Pose" checked. Instead the hands should be in the camera rig prefab, as children of the *HandAnchor transforms, with the "Update Root Pose" checkbox unchecked.
Also, the "Pointer Pose Root" field in OVRHand should be set to the TrackSpace transform.
Anonymous
4 years agoYou probably have the hand prefabs at the root of the scene with "Update Root Pose" checked. Instead the hands should be in the camera rig prefab, as children of the *HandAnchor transforms, with the "Update Root Pose" checkbox unchecked.
Also, the "Pointer Pose Root" field in OVRHand should be set to the TrackSpace transform.
TAIC_Dev
4 years agoExplorer
Thanks for your reply!
I moved the hand prefabs to be children of the HandAnchor transforms and set the TrackingSpace in the Pointer Pose Root field as you said and that fixed the issue.
Thanks a lot 🙂
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