Forum Discussion
uDezimiro
6 months agoProtege
Controllers and hands together. Configuration questoin
Meta Oculus supports controllers and hands together.
But I need to deny recogzite right hand (allow only controller) - I don't know how to do that!
(I still needs left hand as hand)
Sometimes if I use controller on right hand and freeze for couple seconds its unexpectedly autoswitch to hand recognition - that/s bad :(
4 Replies
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- MetaStoreHelpCommunity Manager
Hi uDezimiro
Thanks for reaching out! We can see that you want to use the right controller and the left hand. To do so, we would recommend that hand tracking is enabled in the settings:
- Press
Meta button or
Oculus button on your right Touch controller to open the universal menu.
- Select the clock on the left-hand side of the universal menu to open Quick settings.
- Select
Settings.
- Select
Movement tracking.
- Select the toggle next to Hand tracking to turn this feature on
6.Ensure that hand tracking is active at all times for the left hand.
If your issue persists, please send us a private message as we would need to gather further information. To do so, please select our name to get to our profile page, or click here: https://metaque.st/CommunitySupport. Next, click "Send a Message" to privately message us! Please remember, you must be signed into the community first to send us a private message.
Have a great day!
- uDezimiroProtege
looks like you didn't get my problem.
Hand tracking works! And I need it for eft hand.
But, sometimes if I handle right controller and freeze (in MY unity application) it's switches to hand traking (even if I keep controller in hand).
I'll show you a video https://www.youtube.com/watch?v=M7gV0CVEcPA
I'm trying to avoid it using unity settings of my app. But I don't see how to avoid hand tracking right hand, but keep left hand..
- Press
- MetaStoreHelpCommunity Manager
Hi uDezimiro
Thank you for clarifying that. If your issue in your Unity app, we would advise that you go to the Developer Support Center for all of our official development resources.
Have a great day!
- RhinoxDevExplorer
Something that I haven't tested yet but that you could look into is removing the OVRHand component that is managing the hand tracking on your right hand from your rig
Picture for reference as to what exactly I am referencing
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