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ArtDevVO
8 years agoExplorer
Crash Unity Sample
Hi,
I downloaded Oculus Platform SDK v.1.11.0 and I tested the demo called "VrVoiceChat" : invite user, hangup, invite user, hangup ...
After 5 or 6 tries, the application crash !
I have a lot of logs in the console :
I didn't change the project, just build it.
I work with Unity 5.4.3f1.
This bug is known ?
There is something to add when I hangup a conversation to avoid bugs ?
Thanks !
I downloaded Oculus Platform SDK v.1.11.0 and I tested the demo called "VrVoiceChat" : invite user, hangup, invite user, hangup ...
After 5 or 6 tries, the application crash !
I have a lot of logs in the console :
I didn't change the project, just build it.
I work with Unity 5.4.3f1.
This bug is known ?
There is something to add when I hangup a conversation to avoid bugs ?
Thanks !
3 Replies
Replies have been turned off for this discussion
- ArtDevVOExplorerI have not tested yet.
I'm going to try ! - ArtDevVOExplorerWith Unity 5.5, the application don't crash.
But I still have the log.
It seems that at each hangup, there are more logs. - ArtDevVOExplorerIt's always the same !
When I hangup, the script VoipAudioSourceHiLevel is deleted but FilterReadDelegate is still there ...
At next call, there is an another FilterReadDelegate on the gameObject.
Line 32 : int available = parent.pcmSource.PeekSizeElements();
The variable "parent" is null if its VoipAudioSourceHiLevel is not exist.
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