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zhouzhun
10 years agoHonored Guest
Cubes Scene and MultiCamera Scene
Hi
May I ask what is the different with Cubes Scene and MultiCamera Scene?
In MultiCamera Scene, position tracking is prefect. But in Cubes Scene, position tracking is only working on the Y axis Yaw and Z axis roll Not X axis pitch.
Thanks.
May I ask what is the different with Cubes Scene and MultiCamera Scene?
In MultiCamera Scene, position tracking is prefect. But in Cubes Scene, position tracking is only working on the Y axis Yaw and Z axis roll Not X axis pitch.
Thanks.
3 Replies
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- vrdavebOculus StaffCubes uses one camera to render everything. MultiCamera uses one camera to render the first 1-2 layers of cubes and a different camera to render the rest. I'm not able to reproduce the issues you mentioned with the Cubes scene. Does it still happen in a fresh project?
- zhouzhunHonored Guest
"vrdaveb" wrote:
Cubes uses one camera to render everything. MultiCamera uses one camera to render the first 1-2 layers of cubes and a different camera to render the rest. I'm not able to reproduce the issues you mentioned with the Cubes scene. Does it still happen in a fresh project?
thanks for your reply.
It still happen in a fresh project, when I used the OVRCameraRig prefab. - zhouzhunHonored Guest
"vrdaveb" wrote:
Cubes uses one camera to render everything. MultiCamera uses one camera to render the first 1-2 layers of cubes and a different camera to render the rest. I'm not able to reproduce the issues you mentioned with the Cubes scene. Does it still happen in a fresh project?
when My head look up/down or left/right, position tracking is perfect. But when My head rotation, position tracking looks wierd.
In MultiCamera Scene, If I disabled one of OVRCameraRig, the problem is same.
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