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L4Z3RC47
8 years agoProtege
Custom Float Controller
I'm currently working on a custom controller implementation based on the existing OVRPlayerController. In this setup the player is situated in a floating space. Basically what we need to do is elimin...
L4Z3RC47
8 years agoProtege
@imperativity
Hi, thanks for the input. Did you look at the code I referenced? Not sure what you mean by pointing me to OVRInput. This is the class that is used for getting controller input yes but that wasn't really what I was asking about. If you take the attached custom player controller in the link of my OP and apply it as a player controller you'll see what I'm trying to get at. Other than the up/down weirdness the way the controls are setup are very intentional.
Hi, thanks for the input. Did you look at the code I referenced? Not sure what you mean by pointing me to OVRInput. This is the class that is used for getting controller input yes but that wasn't really what I was asking about. If you take the attached custom player controller in the link of my OP and apply it as a player controller you'll see what I'm trying to get at. Other than the up/down weirdness the way the controls are setup are very intentional.
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