Forum Discussion
Nucreatone
3 years agoHonored Guest
Custom Models in Unity for Controllers?
Try as I might... I cannot figure this out exactly.
What I want to know is... if you're starting from a CORE VR project that implements the main XR rig, can I not just change the mesh to a custom 3d model and it show my 3d model instead of the normal controllers?
I've tried various different ways... and I cannot get it to work. It keeps showing only the original models Unity started with.
What am I doing wrong? I just want to use my custom 3d mesh model as left and right floating in game controllers in the game.
Thank you for your time.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 7 days ago
- 9 months ago
- 2 years ago
- 6 months ago
- 9 days ago