Forum Discussion
camland
8 years agoHonored Guest
Custom Oculus Avatar Mesh on Unity
I am using the following documentation to load a personalized avatar into my unity project: https://developer.oculus.com/documentation/avatarsdk/latest/concepts/avatars-sdk-unity/ We have followed ...
almill
5 years agoHonored Guest
I've got the same problem, but the same fix doesn't seem to work for me! I'm trying to get the customized avatar in the editor with a test user. I've got a Quest using Oculus Link, and I'm using Unity 2019.4.25 and the Oculus XR Plugin 1.8.1. I created an app on the Oculus Developer Dashboard (for the Quest). I've created a few test users. I'm targeting PC/Standalone in build settings, even though I plan on switching to Android. I've logged in with one of the test users to my Quest, and I've logged in on the OculusPlatformSettings. I've put the App ID in the OvrAvatarSettings and OculusPlatformSettings (in both Rift App Id and Quest fields). I customized the Avatar for my test user.
I perform and pass my entitlement check successfully, then I successfully get my user ID, then I instantiate an Avatar and apply that ID to the OvrAvatar script. I've also tried applying some of the test IDs from the docs page, but I always see the same, unchanging avatar.
I'm kinda stuck here. Does anyone have any leads?
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