Forum Discussion
Pingles
11 years agoExplorer
Decouple headtracking from player movement in third person?
Greetings! I've applied VR to my third person controller in Unity but headtracking is turning my player, resulting in some pretty drastic spirals when looking behind the player. I am struggling ...
Pingles
11 years agoExplorer
Another update: Removing the MainCamera tag from the Camera has decoupled head-tracking from player movement.
It has also defaulted to tank controls for the player (the system notes that camera orientation is needed for standard controls) so I will write my own controller script.
It has also defaulted to tank controls for the player (the system notes that camera orientation is needed for standard controls) so I will write my own controller script.
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