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SiggiG
13 years agoProtege
Deferred rendering and AA in Unity
Hello! Has any of you been using deferred rendering in Unity with the Rift? I'm having troubles getting image-based anti-aliasing to work properly, it looks almost as bad as having no AA at all. E...
SiggiG
13 years agoProtege
Going through the new docs and these two bits explain what I'm seeing :) Thanks!
since we are not going to be rendering with Deferred Lighting
mode (only with Forward-Lighting).
Unity does not currently support setting anti-aliasing on render targets. This impacts the overall
resolution of the rendering since the lens correction pass 'stretches' the image, causing artifacts
that can be corrected by rendering into a larger buffer first and then down-sampling to the final
buffer.
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