Forum Discussion
SiggiG
13 years agoProtege
Deferred rendering and AA in Unity
Hello! Has any of you been using deferred rendering in Unity with the Rift? I'm having troubles getting image-based anti-aliasing to work properly, it looks almost as bad as having no AA at all. E...
owenwp
13 years agoExpert Protege
Probably the best solution here is to integrate image-based antialiasing into the distortion shader itself, so that you are re-sampling and filtering at the same time without data loss. FXAA is probably not ideal for the non-uniform sampling due to distortion but there should be some other good image reconstruction filter floating around that works. Maybe just use anisotropic filtering with manually computed gradients? Experimentation needed.
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