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SiggiG
13 years agoProtege
Deferred rendering and AA in Unity
Hello! Has any of you been using deferred rendering in Unity with the Rift? I'm having troubles getting image-based anti-aliasing to work properly, it looks almost as bad as having no AA at all. E...
hesham
13 years agoProtege
I added this to another thread here but it is relevant :)
To enable deferred lighting I turned it on for CameraLeft and CameraRight then edited the OvrCamera (script) file to add at line 221:
The shadows flicker and shimmer with every head movement and are moving with my motion instead of being fixed with the geometry itself, but at least it isn't flipped.
To enable deferred lighting I turned it on for CameraLeft and CameraRight then edited the OvrCamera (script) file to add at line 221:
if(camera.actualRenderingPath == RenderingPath.DeferredLighting) {
flipImage = false;
}
The shadows flicker and shimmer with every head movement and are moving with my motion instead of being fixed with the geometry itself, but at least it isn't flipped.
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