Forum Discussion
omssd84
10 years agoHonored Guest
Deprecated OVRInputControl
hello,
iam trying to follow this tut :
https://developer.oculus.com/blog/unity ... tem-in-vr/
but when i reached to steps that i should add OVRInputControl, cannot find it in last unity integration and i read that it Deprecated.
what i should use insted?
iam trying to follow this tut :
https://developer.oculus.com/blog/unity ... tem-in-vr/
but when i reached to steps that i should add OVRInputControl, cannot find it in last unity integration and i read that it Deprecated.
what i should use insted?
2 Replies
Replies have been turned off for this discussion
- vrdavebOculus Staff
"omssd84" wrote:
Thanks for the heads-up.It should be safe to use today, but we will have to re-release OVRInputModule before long, because OVRGamepadController and OVRInputControl are going away in a future release of the utilities.
Deprecated OVRInputControl"omssd84" wrote:
It's at Assets/OVR/Moonlight/Scripts/Utils/OVRInputControl.cs.
when i reached to steps that i should add OVRInputControl, cannot find it - boblaublawHonored GuestOVR no longer has a Moonlight directory and OVRInputControl is completely removed. What is the new standard/best practice for using a gaze pointer and native Unity Events with OVR?
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device