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Anonymous
9 years agoDeprecation Errors in Oculus Touch
When I write any simple script for Oculus Touch, I get deprecation errors saying 'UnityEditor.PlayerSettings.renderingPath' is obsolete. This is from the OVRLint.cs file supplied by Oculus, not my code directly. How do I fix it?
At the moment, I am trying to follow this person's tutorial:
https://www.youtube.com/watch?v=kD47gUJO7jA
However, I have gotten the same set of deprecation errors attempting other tutorials, also.
Thanks for anything helpful.
At the moment, I am trying to follow this person's tutorial:
https://www.youtube.com/watch?v=kD47gUJO7jA
However, I have gotten the same set of deprecation errors attempting other tutorials, also.
Thanks for anything helpful.
2 Replies
Replies have been turned off for this discussion
- AnonymousThanks for the response! However, "Run API Updater" under Assets is grayed out. I got the Oculus Utilities into Unity via Assets-->Import Package --> Custom Package and then selected the most up-to-date Utitlites which I downloaded from the Oculus Developer site. I tried updating Unity from 5.5 to 5.6, but again no luck. The warnings show up as soon as I import the utilities package.
- AnonymousI think I finally have this step: From the Unity website: Put this.animation.Play (); inside Start(){ }
That gets you a pop-up box Choose: I Made a backup...
API should update. Oculus and Unity shake and grind, an outright error ensues, there is shutting down and re-booting and shivering and quivering and (metamorphosis?) and updating and various kinds of unhappy messages, but finally, I got things to update and run minimally.
So, thank you! That was the hint I needed to take the next baby step!
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