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Infinite
13 years agoHonored Guest
Depth Of Field 34 (not working in stereo)
Hi Unity 4 Integration devs!
I have a question about DOF image processing effects with the Rift. It doesn't seem to work at all, I get weird masking shift effect on each eye. Does anyone know how to solve this? either DOF script does not work.
It works in mono fine.
Mono

Stereo

Thanks, Lee
I have a question about DOF image processing effects with the Rift. It doesn't seem to work at all, I get weird masking shift effect on each eye. Does anyone know how to solve this? either DOF script does not work.
It works in mono fine.
Mono

Stereo

Thanks, Lee
18 Replies
Replies have been turned off for this discussion
- boone188Honored GuestAs a connoisseur of fast lenses, I love me some bokeh. Although I've never used it in a Rift project. Anyways, here is a solution:
1. Move the DOF component above the OVRCamera component as previously discussed
2. You will also need to disable "Call In Prerender" on the OVRCameraController
3. Apply changes to the prefab - AnonymousThanks folks! I will try this tonight..
- AnonymousThat worked! Thanks, that's awesome!
- boone188Honored GuestGlad to be of service!
- cyberealityGrand Champion@boone188: Thanks so much for posting this. It really works!!!
- drashHeroic ExplorerAhhh, finally, a clear answer! Very good to know that prefabs enforce script execution order. Thanks a lot for the info boone!
- vajra3dHonored Guest@boone188: Excellent... thanks so much for passing this on! Was having the same problem but with the global fog image effect and this totally solved it. ;)
- boone188Honored Guest
"vajra3d" wrote:
@boone188: Excellent... thanks so much for passing this on! Was having the same problem but with the global fog image effect and this totally solved it. ;)
Glad this helped you. If you run into any more issues, please post them in this forum, and I (plus a bunch of other really helpful people) will try to help out.
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