Forum Discussion
L4Z3RC47
9 years agoProtege
Detecting Oculus HMD is removed
While running and with an Oculus HDM attached does anyone know of a way to detect if the user/player has removed the headset? I'm trying to setup a script to trigger rendering on screen instructions t...
- 9 years agoYou can register delegates for the HMDMounted and HMDUnmounted events through OVRManager.
OVRManager.HMDMounted += HandleHMDMounted;
OVRManager.HMDUnmounted += HandleHMDUnmounted;
void HandleHMDMounted() {
// Do stuff
}
void HandleHMDUnmounted() {
// Do stuff
} - 9 years agoCool, thanks!
Omicronworks
8 years agoHonored Guest
You can use the isUserPresent instance from the Oculus Utilities. We
have created a package which includes different analysing tools for the
GearVR and the Cardboard. https://www.assetstore.unity3d.com/en/#!/content/97173
have created a package which includes different analysing tools for the
GearVR and the Cardboard. https://www.assetstore.unity3d.com/en/#!/content/97173
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