Forum Discussion
Fiore
13 years agoHonored Guest
Different geometry rendered to each eye
Is it possible to have 2 pieces of geometry in Unity, and have each one only viewable from a single eye? I do not have a rift to test, but am looking at ways to use one billboard for each eye, each ...
owenwp
13 years agoExpert Protege
Easy to do, just put a call in OnPreRender on each eye that sets a global shader constant for the eye number, and use it as a branch condition or texture offset. Check the docs for the shader class.
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