Forum Discussion
Fiore
13 years agoHonored Guest
Different geometry rendered to each eye
Is it possible to have 2 pieces of geometry in Unity, and have each one only viewable from a single eye? I do not have a rift to test, but am looking at ways to use one billboard for each eye, each ...
sh0v0r
13 years agoProtege
"scsioverdrive" wrote:
Another solution:
- Create two new layers named "left eye" and "right eye"
- Adjust what layers each camera has visibility to (left camera cant see right eye, etc.)
- Assign the special billboarded textures to each eye
Yeah this is the simplest way to control what a camera renders.
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