Forum Discussion
JaredWyns
12 years agoHonored Guest
Direct X 11 Particles in Unity ?
Hello, Forgive my ignorance as I'm in the process of transitioning into being a Technical Artist. I'm extremely familiar with Animation/Modeling/Texturing/Etc. However I'm not super familiar withe...
antigravity
12 years agoExplorer
Hmm..
If the particles in Microstar represent your end goal I would probably skip reinventing the wheel and work with whats coded already with Shruiken (the particle system package included with Unity).. At the very least master that first because there's a good deal of creative control there to do exactly what you want.
Outside of that, I think there's a a fair amount of packages for unity that give you extended particle functionality and possibly procedural mapping support .
Also since you're coming from the Animation camp like me, You might want to look into exporting point cloud data from your animation package of choice and see if you can do the work externally from another program you are already familiar with.. It's on my list of things to get working.
I'm only a few weeks into Unity myself, but am very impressed with the ability to import assets of all kinds from external sources.
best,
AG
If the particles in Microstar represent your end goal I would probably skip reinventing the wheel and work with whats coded already with Shruiken (the particle system package included with Unity).. At the very least master that first because there's a good deal of creative control there to do exactly what you want.
Outside of that, I think there's a a fair amount of packages for unity that give you extended particle functionality and possibly procedural mapping support .
Also since you're coming from the Animation camp like me, You might want to look into exporting point cloud data from your animation package of choice and see if you can do the work externally from another program you are already familiar with.. It's on my list of things to get working.
I'm only a few weeks into Unity myself, but am very impressed with the ability to import assets of all kinds from external sources.
best,
AG
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