Forum Discussion
BenAnnaMan
10 years agoHonored Guest
DirectToRift not created
Hello,
I have build a simple world in Unity but the DirectToRift.exe is not created. I have read that the DirectToRift.exe should be created automatically during the build process.
I have checked to see if the OculusUnityPatcher_32 and OculusUnityPatcher_64 are in the \Assets\OVR\Editor folder as i read that sometimes they are missing. They are present.
I have checked to see if the 'Optimise builds for Rift' is ticked under Edit->Oculus VR. It is.
I am using Unity Pro.
Any help would be appreciated.
-Ben
I have build a simple world in Unity but the DirectToRift.exe is not created. I have read that the DirectToRift.exe should be created automatically during the build process.
I have checked to see if the OculusUnityPatcher_32 and OculusUnityPatcher_64 are in the \Assets\OVR\Editor folder as i read that sometimes they are missing. They are present.
I have checked to see if the 'Optimise builds for Rift' is ticked under Edit->Oculus VR. It is.
I am using Unity Pro.
Any help would be appreciated.
-Ben
2 Replies
Replies have been turned off for this discussion
- bilagoHonored GuestI would try re-importing the OVR SDK, it should work out of the box with no need to configure anything. What version of Unity are you running?
- cyberealityGrand ChampionIt's probably your anti-virus or firewall blocking the file.
Quick Links
- Horizon Developer Support
- Quest User Forums
- Troubleshooting Forum for problems with a game or app
- Quest Support for problems with your device
Other Meta Support
Related Content
- 8 months ago
- 3 months ago
- 11 months ago
- 2 years ago