Forum Discussion
phileday
11 years agoMHCP Member
disable "call in pre-render" in sdk 4?
Currently developing the video player Whirligig I had a problem in the previous version of the sdk in unity that would cause a lag on the left eye. Disabling call in pre-render in the oculus settin...
phileday
11 years agoMHCP Member
It is a GUI menu for the player. I originally designed it so that when a video was paused it would appear allowing people to choose a different video, change the tilt etc. I have since updated it so that the gluing can be turned off and on, however I still want it be something that people can choose to have glued if they want. The Gui is skinable so people have loads of different options that they can change if they want to.
Regarding the gluing and bad practice. Is it technically bad to parent an object to CameraRight? Is this whats causing the left eye lag? And if so what is the best way to connect the rotation movement of the camera to another object?
Regarding the gluing and bad practice. Is it technically bad to parent an object to CameraRight? Is this whats causing the left eye lag? And if so what is the best way to connect the rotation movement of the camera to another object?
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