Forum Discussion
someone82
4 years agoHonored Guest
Disable head tracking compensation for rendering?
Unity forum post here:
When the user moves their head and the game camera does not move, the Quest 2 rendering seems to go crazy.
It seems to expect the game camera to move with the user's head and has some kind of head tracking compensation that affects rendering.
Is there some way to turn off this behavior temporarily?
I have specific moments where the game camera deviates from the user's motion.
And this head tracking compensation for rendering is causing it to look like my framerates are dropping when it isn't.
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