Forum Discussion
MeessenPhilips
9 years agoExplorer
Disable the default GearVR hardware input (Unity)
Since Mobile SDK 1.0.4 is incorporated into Unity the reserved input functionality for the GearVR is automatically handled by the VRApi. So a back-button long press now automatically opens the Oculus ...
MeessenPhilips
9 years agoExplorer
Hello,
imperativity said:
Hi,
At this time, disabling VRDriver's handling of the volume and home buttons is not yet possible in Mobile SDK 1.0.4 and there are no plans to allow for inhibiting long-press handling.We have a case where we use the GearVR in a stand-alone setup where clients can use it without supervision.Might I suggest programming some visual warning/display into your application warning the user against manipulating the buttons in this fashion?
Thank you for your reply. While a visual warning is an option we ideally prefer to have a "fool proof" solution, where the stand-alone system cannot easily fail. Guess I will have to keep looking.
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