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Anonymous
5 years agoDisabling Oculus Initialization for Windows Standalone, but keep it for Quest
I am making a networked app where the server is hosted on a PC (windows standalone).
When I launch the server as headless, its giving me a readout of [XR] Error determining if we should quit: Not Initialized,
This is after it cant load the Spatializer etc. Details in log.txt.
I want to be able to turn of Oculus functionality for this platform, but continue using it on the Quest.
I have deleted the Windows oculus plugins located at Oculus->VR->Plugins->1.51.0
I have unchecked the "Initialize XR on Startup" in XR Plug-In Management
I have tried XRSettings.enabled = false, and XRDisplaySubsystem.Stop.
Any help appreciated
When I launch the server as headless, its giving me a readout of [XR] Error determining if we should quit: Not Initialized,
This is after it cant load the Spatializer etc. Details in log.txt.
I want to be able to turn of Oculus functionality for this platform, but continue using it on the Quest.
I have deleted the Windows oculus plugins located at Oculus->VR->Plugins->1.51.0
I have unchecked the "Initialize XR on Startup" in XR Plug-In Management
I have tried XRSettings.enabled = false, and XRDisplaySubsystem.Stop.
Any help appreciated
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- DragonForgedExplorerThis is the script I use to select which camera I'm using for my splash screen based on whether or not a VR device is connected. Maybe you can tweak it for your purposes. You just attach it to an empty game object.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DisplaySwitcher : MonoBehaviour
{
[SerializeField]
GameObject _flatCamera;
[SerializeField]
GameObject _VRCamera;
void Awake()
{
bool isPresent = VRUtils.isPresent();
_flatCamera.SetActive(!isPresent);
_VRCamera.SetActive(isPresent);
}
}
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