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BananaHavoc's avatar
BananaHavoc
Explorer
10 years ago

Disabling Positional Tracking Not Functioning In Oculus Util

Hey,

I've been trying to upgrade to the Oculus Utilities 0.1.0 beta for Unity 5.1.1p3 or 5.1.2p3.
With the new integration, I've been having difficulty disabling positional tracking and only maintaining rotational tracking.

I tested this out with a new project that only had the Oculus Utilities asset imported and a cube close to the OVRCameraRig, to test if positional tracking is working. The only other changes are that "Virtual Reality Supported" Is turned on, and "Use positional tracking" in the OVRManager script is unchecked, which does not appear to have any effect.

In the previous Unity integration, I recall having to edit the OVRManager class to disable positional tracking, but I'm not certain how to make that same change with the new version.

I'm certain that positional tracking is still functioning, as I'm able to view the cube from above or below based on the position of the rift.

Any thoughts for how to properly disable positional tracking using the new integration?

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