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thylaxene's avatar
thylaxene
Honored Guest
10 years ago

DK1 which SDK/Unity Integration?

Hi,

Apologise if this has been answered as I couldn't find anything via searching.

But I've blown of the dust on my DK1 and before I buy a DK2 I wanted to test some of my projects with it.

All I get is double vision with my projects when I run them built with 0.4.4 and no head rotation. Basically I want to test with my DK1 and send builds to a remote friend who has a DK2. Yes I know I can't test the Dk2 features. I just thought (naively maybe) all the latest SDKs still supported the DK1....

So was wondering what is the workflow for making builds that support both the DK1 and DK2 with Unity 4.6.2 (or Unity 5) on OSX 10.10 please?

Cheers.

4 Replies

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  • The latest SDK should support DK1, but I have heard reports of some problems.

    Can you explain what you mean by "double vision"? A photo may help.

    Also, please list your OS version and system specs. Thanks.
  • I using a Macbook Pro Retina mid 2012 running OSX Yosemite 10.10.2. Doing my builds out of Unity 4.6.2f1, trying the SDK 0.4.4.

    If I run one of the early (sub 0.3.2) Tuscany demoes my DK1 behaves fine and does exactly as expected. But as soon as I try to do a build using one of the DK2 supported SDKs my DK1 will no long work as expected. No head look rotation. And I am unable to focus properly, GUI is blurry, so get double vision, two trees where only one is meant to be kind of thing.

    Does OSX have a config utility like on Windows in the newer SDKs?

    So repeat I can easily get usable builds of my projects when using an archived SDK, say 0.2.5 with my DK1. But as soon as I try and do a build with a newer SDK I get the issues. So hence my original question as I haven't be keeping up with latest developments so was wondering if there is a new work flow for supporting both DKs with one build.

    Cheers.
  • Yes, there is a Config Util for OS X. It's included with the runtime.

    If you have not installed the runtime, then that may be your problem. Try that first.

    Game built with the newer SDKs (like 0.4.4) are supposed to work on both DK1 and DK2.
  • Knew there was a step I was missing. Will test but I suspect that is exactly what the problem was. Thank you!