Forum Discussion
hmiri
10 years agoExplorer
DK2 | Canvas rendering space | VR supported
I understand by default, canvas renders to screen space, but we also have the option to render it in world space, which is exactly what we need for Oculus Rift. Is this correct? One of the attachme...
hmiri
10 years agoExplorer
OK, thanks, I will apply the patch...
The camera does render without the canvas, and also renders my menu scene, but in the rift I do not see/find the mouse cursor, so I have no idea how to tick a check-box or press a button.
I have created a menu for my app, with 4 toggles and a button. When I check the Virtual Reality Supported option in Unity 5.1.1f1 with the Oculus being in Direct Mode and Canvas Mode in World Space, I can see it in the 3D space, but I cannot see/find my mouse to tick one of the toggles. When I take off the headset, on my monitor's Game View tab, I can see and even use the mouse and select a toggle (Obviously, I have to keep the headset steady, so in my Game View, things do not shake!).
I would appreciate any help,
The camera does render without the canvas, and also renders my menu scene, but in the rift I do not see/find the mouse cursor, so I have no idea how to tick a check-box or press a button.
I have created a menu for my app, with 4 toggles and a button. When I check the Virtual Reality Supported option in Unity 5.1.1f1 with the Oculus being in Direct Mode and Canvas Mode in World Space, I can see it in the 3D space, but I cannot see/find my mouse to tick one of the toggles. When I take off the headset, on my monitor's Game View tab, I can see and even use the mouse and select a toggle (Obviously, I have to keep the headset steady, so in my Game View, things do not shake!).
I would appreciate any help,
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