Forum Discussion
hmiri
10 years agoExplorer
DK2 | Canvas rendering space | VR supported
I understand by default, canvas renders to screen space, but we also have the option to render it in world space, which is exactly what we need for Oculus Rift. Is this correct? One of the attachme...
jonathandovis
10 years agoHonored Guest
I'm just running into this issue myself so I'm not sure how much help I will be to you but....
My thinking is that the "virtual reality supported" checkbox doesn't currently turn the mouse cursor into a world space or even stereoscopic cursor. So although the canvas elements have a handy worldspace mode (which is applicable beyond VR contextxs) the mouse cursor itself does not. If I am correct on this then there is no out of the box solution for what you're trying to do and you will need to do some research on how other people have achieved this.
Just as I am about to do unfortunately!
My thinking is that the "virtual reality supported" checkbox doesn't currently turn the mouse cursor into a world space or even stereoscopic cursor. So although the canvas elements have a handy worldspace mode (which is applicable beyond VR contextxs) the mouse cursor itself does not. If I am correct on this then there is no out of the box solution for what you're trying to do and you will need to do some research on how other people have achieved this.
Just as I am about to do unfortunately!
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