Forum Discussion
hmiri
10 years agoExplorer
DK2 | Canvas rendering space | VR supported
I understand by default, canvas renders to screen space, but we also have the option to render it in world space, which is exactly what we need for Oculus Rift. Is this correct? One of the attachme...
hmiri
10 years agoExplorer
I see... Thanks for your reply, jonathandovis.
So, I was kinda right when I thought I could not really use mouse clicks or button presses on a canvas menu in VR. The funny thing is that when I hold the headset steady in a way that the menu is close to the camera, I can take a sneaky look at my computer screen and do the clicking/pressing on the Game View tab, but not always of course!
A silly workaround would be running the menu scene without VR and then turning on the VR when moving on to the next 3D scene, but I guess we cannot check and uncheck that box while the app is running?
p.s. Would you be so helpful to post back if you came across something genius that you thought would be a great alternative to this?
So, I was kinda right when I thought I could not really use mouse clicks or button presses on a canvas menu in VR. The funny thing is that when I hold the headset steady in a way that the menu is close to the camera, I can take a sneaky look at my computer screen and do the clicking/pressing on the Game View tab, but not always of course!
A silly workaround would be running the menu scene without VR and then turning on the VR when moving on to the next 3D scene, but I guess we cannot check and uncheck that box while the app is running?
p.s. Would you be so helpful to post back if you came across something genius that you thought would be a great alternative to this?
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