Forum Discussion
hmiri
10 years agoExplorer
DK2 | Canvas rendering space | VR supported
I understand by default, canvas renders to screen space, but we also have the option to render it in world space, which is exactly what we need for Oculus Rift. Is this correct? One of the attachme...
hmiri
10 years agoExplorer
@ jonathandovis: I think for now, I will resolve this situation by taking the following steps:
( I tested... It works... )
1. Tick the Unity VR support check box.
2. Set the Canvas render mode to Screen Space - Overlay.
3. Build a standalone in some folder, say, C:\Desktop\myBUILD
4. Run the standalone via command line:
C:\Desktop\myBUILD> projectNAME.exe -vrmode oculus
This, in my case, results in my menu scene NOT being visible in VR (in Oculus Rift) BUT visible on my computer screen, so I can check a toggle and press a button, etc... and then the main scene that is loaded next will appear in VR (in Oculus Rift).
I just do not understand why running the standalone by doing ctrl+B does not work...
( I tested... It works... )
1. Tick the Unity VR support check box.
2. Set the Canvas render mode to Screen Space - Overlay.
3. Build a standalone in some folder, say, C:\Desktop\myBUILD
4. Run the standalone via command line:
C:\Desktop\myBUILD> projectNAME.exe -vrmode oculus
This, in my case, results in my menu scene NOT being visible in VR (in Oculus Rift) BUT visible on my computer screen, so I can check a toggle and press a button, etc... and then the main scene that is loaded next will appear in VR (in Oculus Rift).
I just do not understand why running the standalone by doing ctrl+B does not work...
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