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Slluxx
12 years agoHonored Guest
DK2 | unity 4.5.3f3 | Oculus integration
hello,
im working on a project in untiy 4 ( free ?! - i dont pay for something)
now i have the oculus rift at home and i want to make my project oculus compatible.
i googled much and fount out that free cant intecrate the oculus.
then i read that the newest sdk works with unity free.
my question is - how ?
how can i integrate that into my project ?
sorry for my bad english, im german.
Greez.
EDIT:
Got it.
i had Unity 4.5.5f3. sorry guys!
im working on a project in untiy 4 ( free ?! - i dont pay for something)
now i have the oculus rift at home and i want to make my project oculus compatible.
i googled much and fount out that free cant intecrate the oculus.
then i read that the newest sdk works with unity free.
my question is - how ?
how can i integrate that into my project ?
sorry for my bad english, im german.
Greez.
EDIT:
Got it.
"Yep, at least Unity 4.5.5f1 or 4.6b21 are required for free to work."
i had Unity 4.5.5f3. sorry guys!
3 Replies
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- game2015Honored GuestI have the same problem. It is possible a tutorial?
- SlluxxHonored Guest
"game2015" wrote:
I have the same problem. It is possible a tutorial?
This works for me.
-> Download the newst version of unity
-> Download the newest runtime for your machine
-> Download the "Unity 4 Pro Integration"
------> Both can be downloaded here
-> Unzip ovr_unity_0.4.3_lib.zip.
-> Double-click OculusUnityIntegration.unitypackage or import it using Assets -> Import Package -> Custom Package.
-> drag the OVRCameraRig or OVRPlayerController prefab to your scene.
here make sure there is no other first person controler.
-> Make sure the resolution is set to 1920x1080, Run in Background is checked and Aspect Ratios are set to 16:10 and 16:9 in Edit -> Project Settings -> Player under Settings for PC, Mac & Linux Standalone.
-> Optionally set the Anti Aliasing to 2x or 4x for Standalone in Edit -> Project Settings -> Quality.
-> Choose the Target Platform in File -> Build Settings ... and press Build.
Run the resulting Projectname_DirectToRift.exe (intended for direct-to-rift mode) or Projectname.exe (intended for extended mode). - game2015Honored GuestThank you very much for the helpful explanation. Sorry the delay in my answer.
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