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Slluxx's avatar
Slluxx
Honored Guest
12 years ago

DK2 | unity 4.5.3f3 | Oculus integration

hello,

im working on a project in untiy 4 ( free ?! - i dont pay for something)
now i have the oculus rift at home and i want to make my project oculus compatible.

i googled much and fount out that free cant intecrate the oculus.
then i read that the newest sdk works with unity free.

my question is - how ?
how can i integrate that into my project ?


sorry for my bad english, im german.

Greez.


EDIT:

Got it.

"Yep, at least Unity 4.5.5f1 or 4.6b21 are required for free to work."

i had Unity 4.5.5f3. sorry guys!

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  • Slluxx's avatar
    Slluxx
    Honored Guest
    "game2015" wrote:
    I have the same problem. It is possible a tutorial?

    This works for me.


    -> Download the newst version of unity
    -> Download the newest runtime for your machine
    -> Download the "Unity 4 Pro Integration"
    ------> Both can be downloaded here
    -> Unzip ovr_unity_0.4.3_lib.zip.
    -> Double-click OculusUnityIntegration.unitypackage or import it using Assets -> Import Package -> Custom Package.
    -> drag the OVRCameraRig or OVRPlayerController prefab to your scene.

    here make sure there is no other first person controler.

    -> Make sure the resolution is set to 1920x1080, Run in Background is checked and Aspect Ratios are set to 16:10 and 16:9 in Edit -> Project Settings -> Player under Settings for PC, Mac & Linux Standalone.

    -> Optionally set the Anti Aliasing to 2x or 4x for Standalone in Edit -> Project Settings -> Quality.

    -> Choose the Target Platform in File -> Build Settings ... and press Build.

    Run the resulting Projectname_DirectToRift.exe (intended for direct-to-rift mode) or Projectname.exe (intended for extended mode).
  • Thank you very much for the helpful explanation. Sorry the delay in my answer.