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DorianTheGray's avatar
11 years ago

DK2 Integration with Unity simply not working for me

Hi all,

I am getting kind of desparate. I read and tried for two days now, but my OR simply will not work with me in Unity. I updated everything (OR firmware, SDK, Unity, Nvidia drivers) to the current version, I tried all possible settings and combinations of settings in the Oculus Config Tool, but whenever I start the Tuscany demo in the Unity editor, I always get this effect:

The game starts and an overlay is being created displaying the OR cameras during runtime. When I move the OR, the behavior actually looks right, but the overlay can't be dragged anywhere. Sometimes the overlay is being rendered in the (I assume: correct) Game tab, sometimes it's the Scene tab, and sometimes it just floats somewhere on the screen. As it has no handle, it can't be dragged.

The OR's LED stays orange and doesn't turn blue. This happens with Display Mode set to Extended; in Direct Mode nothing happens at all, the OR's display remains black.

I am on an updated Windows 8.1 system, have all the standard Nvidia driver settings (GTX 780 Ti), Unity tells me I am in DX11 mode.

I want to note that I managed to run quite many of the DK2 demos out there, so I doubt it's the device.

Does anybody have a hint on what else I could try? I am doing my best to read through the boards but didn't find any solution yet; following the integration documentation clearly does not produce the desired effect for me.

Any help would be greatly appreciated as I basically stopped working for two days now. Also I am quite surprised as the DK1 integration was done within minutes for me without any problems at all on the same machine.

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