Forum Discussion
BradleyNewman
6 years agoProtege
Documentation Inconsistency and Typo
The docs have an inconsistency regarding whether to uncheck or check the " Disable Depth and Stencil" option. Wondering which doc is correct?
- Says to Uncheck: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/
- Says to Check: https://developer.oculus.com/documentation/quest/latest/concepts/unity-mobile-performance-intro/#unity-mobile-performance-intro
IMO, I think the docs could use some consolidation regarding setting up a Unity project for Android. The info is scattered across the following links:
Maximizing Performance: https://developer.oculus.com/documentation/unity/latest/concepts/unity-mobile-performance-intro/
Best Practices: https://developer.oculus.com/documentation/quest/latest/concepts/unity-best-practices-intro/
Blog Post with settings listed: https://developer.oculus.com/blog/tech-note-unity-settings-for-mobile-vr/
1 Reply
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- gianfranco.damatoExplorerBut documentation inconsistency is what makes developing Oculus apps fun :D, are you not having fun hunting all the bits of info you need???
Of course not, there's absolutely no up-to-date support and no basic tutorial for any feature and if there are, they're absolutely outdated.
Oh and let's not mention the fact that the input module system comes already broken out of the box and requires some undocumented hacking (for real, in 2019 the cursor pointer dot is still referred to as GazePointer).
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