Forum Discussion
beastus
4 years agoExplorer
Does anyone know how to dynamically constrain hand position during grab interaction?
I am using Quest 2 controllers represented as hands. Started with the Complex Grab sample scene. I've created a custom object with custom grab points, hand pose, etc. and that works fine. What I h...
beastus
4 years agoExplorer
Related question: If you put a class that implements ITransformer on a GameObject, why does the hand rotation lock during grab interactions? I don't see anywhere in the code for Transformable or any of the ITransformer implementations that do anything that should affect the hand rotation.
It's not the behavior I would expect either, since, for example, there are Translate Transformers and Rotation Transformers, but if I simply add a Translate Transformer (even if no constraints are defined) suddenly the hand rotation gets locked during grabs. At least if it's an object with HandGrabInteractables. It's as if the point in world space in which the grab interaction was initiated becomes the center of rotation for the hand and ceases to update.
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