Forum Discussion
Jpellegrino89
2 years agoHonored Guest
Does Meta XR Simulator support Mac OS?
I've installed and activated the plugin, but it never launches. Running Sonoma on Apple Silicon if that makes a difference.
Crysang
1 year agoHonored Guest
I have the exact same problem. I have done everything you said. But I'm still getting the error:
Failed to load openxr runtime loader.
UnityEngine.XR.Management.XRGeneralSettings:AttemptInitializeXRSDKOnLoad () (at ./Library/PackageCache/com.unity.xr.management@4.4.0/Runtime/XRGeneralSettings.cs:148)
JakeMaier
1 year agoProtege
If you have done everything I listed in my previous post and are still getting this error, I am not completely sure what the problem is. The code that this error points to is the AttemptInitializeXRSDKOnLoad() function in the XR Management General Settings, which could go wrong for a number of reasons, and some more information would be needed to diagnose that. I believe that the overarching error has a lot to do with the XR Loader however, so there are a couple things you can try. I'm not sure if these will work and more information is needed but these options are just to rule some things out. First, try setting the "Play Mode OpenXR Runtime" to the directory of your meta_openxr_simulator.json file. Additionally, within meta_openxr_simulator.json change the "library_path" variable to the file path of your SIMULATOR.so file from Homebrew. If those don't work, try setting up the simulator on a brand new project, following the instructions I gave previously, to see if you can reproduce the error.
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