Forum Discussion
firagabird
8 years agoAdventurer
Does the Unity Editor support the Gear VR Controller? If not, how best can it be emulated?
This is a workflow-related question. While I'm developing my Gear VR app in Unity, can I use the VR controller directly within the editor on my PC when running? This would be much more convenient and ...
MarkHenryC
8 years agoProtege
A note on that: it does not work well in > Unity 5.5. UDP sockets seem flakey (or at least different enough to break existing code) in 5.6 and 2017.x. There is also some odd behaviour in the Oculus Controller read library: in 2017.2, sweeping the controller and hitting a button often results in the call OVRInput.GetActiveController() returning GamePad rather than OVRInput.Controller.LTrackedRemote or OVRInput.Controller.RTrackedRemote. Clicking a button again resets it. This never happens in Unity 5.5.
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