Forum Discussion
piotrek
10 years agoExplorer
Does Unity generate correct AndroidManifest.xml?
I am using Unity 5.3.2f1 on OSX 10.10.5. I've got "Virtual Reality Supported" option checked and I am able to run app on the device. However, after using check_submission script and generating release...
erica_layton
10 years agoExpert Protege
I'm having the same issues. My project is on Windows.
For --nm adjustment: by "submission tool" do you mean the submission validator tool? (my validator tool does not know what to do with the command you suggested)
...
Edit: Oops. Sorry to bug you guys:turns out I had my manifest file in the wrong place, all along :roll:
I moved my edited manifest to: /Assets/Plugins/Android in my project, and on the next build, it fixed the errors.
:D
For --nm adjustment: by "submission tool" do you mean the submission validator tool? (my validator tool does not know what to do with the command you suggested)
...
Edit: Oops. Sorry to bug you guys:turns out I had my manifest file in the wrong place, all along :roll:
I moved my edited manifest to: /Assets/Plugins/Android in my project, and on the next build, it fixed the errors.
:D
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