Forum Discussion
piotrek
10 years agoExplorer
Does Unity generate correct AndroidManifest.xml?
I am using Unity 5.3.2f1 on OSX 10.10.5. I've got "Virtual Reality Supported" option checked and I am able to run app on the device. However, after using check_submission script and generating release...
PenthiusX
9 years agoHonored Guest
This should help, im still in the process of solving the 'Certificate is a debug cert' issue
Android Application Signing and Unity
Unity automatically signs Android applications with a temporary debug certificate by default. Before building your final release build, create a new Android keystore and assign it with the Use Existing Keystore option, found in Edit > Project Settings > Player > Publishing Options. For more information, see the “Android” section of Unity's documentation here:http://docs.unity3d.com/Manual/class-PlayerSettings.html.
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