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ArthurBrussee
11 years agoHonored Guest
DX11 Compute buffers broken?
Hi There, developer of TC Particles here, the one that makes the sparkes in MotM (http://rustltd.com/projects/the-museum-of-the-microstar) Recently got my hands on a DK2, and it's awesome but ...
ArthurBrussee
11 years agoHonored Guest
Good to hear that I'm not the only one with the problem :)
I tried the unity examples, and got the same result. I tried the DrawProcedural scene. In editor it works fine. Then when I add an OVR camera and build it, it only shows two stripes. This seems to be the same behaviour as I described: only the first element of the buffer is set to the right data, the rest is just set to 0.
Maybe this is a hardware specific problem? This was tested on a nvidia optimus laptop (680m), I've heard about issues with optimus.
I tried the unity examples, and got the same result. I tried the DrawProcedural scene. In editor it works fine. Then when I add an OVR camera and build it, it only shows two stripes. This seems to be the same behaviour as I described: only the first element of the buffer is set to the right data, the rest is just set to 0.
Maybe this is a hardware specific problem? This was tested on a nvidia optimus laptop (680m), I've heard about issues with optimus.
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