Forum Discussion
ArthurBrussee
11 years agoHonored Guest
DX11 Compute buffers broken?
Hi There, developer of TC Particles here, the one that makes the sparkes in MotM (http://rustltd.com/projects/the-museum-of-the-microstar) Recently got my hands on a DK2, and it's awesome but ...
ArthurBrussee
11 years agoHonored Guest
Here's a little test project demostrating the issue:
http://g2f.nl/0bkbtvp
TC Particles is commercial so I can't post it here, but I have PM'ed you a package with TC Particles in it,to show the issue there as well.
Also, here is a screenshot of it running in editor:
http://g2f.nl/0ck12to
It is just broken in builds.
(Note that in editor display for me only works very sporadically, basically just the first time I start unity, any resizing or restarting play mode breaks it)
This is all on unity 4.5.3. Thanks for taking a look :)
http://g2f.nl/0bkbtvp
TC Particles is commercial so I can't post it here, but I have PM'ed you a package with TC Particles in it,to show the issue there as well.
Also, here is a screenshot of it running in editor:
http://g2f.nl/0ck12to
It is just broken in builds.
(Note that in editor display for me only works very sporadically, basically just the first time I start unity, any resizing or restarting play mode breaks it)
This is all on unity 4.5.3. Thanks for taking a look :)
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